![]() ![]() Like toilet obstructing exit in toilet room, or vending machine obstructing exit in a shopping mall.ĥ) Garden rewards random number of crops (gives 2-4), contradicting task description (says 2). If you get in a fight, debriefing will show only stats since last camp and will reward XP for that only.Ĥ) There is a lot of pathfinding and terrain issues - rooms often have exits where there supposed to be none. ![]() If you camp and restore some stamina (to get to HQ, how many doesn't matter) and you won't participate in any fights, on debriefing all stats will be 0 and you will get 0 XP. For example you use all 10 stamina TWICE to explore as much tiles as possible, killing over 500 zeds in the process and end up 2 tiles away from your HQ. at that point Alt -F4 is the only option.ģ) Camping completely erases any XP progress made. Or in quest with military guy, when you arrive at paranoid fellow, he gives you generator instead of windshield.Īs a result no progress is possible since new parts and quests do not appear on map.Ģ) Exiting any base menu may result in all UI except "fast forward" button disappering. Aedwynn a écrit :1) Quests often provide wrong car parts, for example Merchant says he will give you Electronic module, but rewards with alloy weel instead. ![]()
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